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Solving For Tanking, We're smart, let's figure it out

I think it's worth discussing what makes basketball and the NBA unique to other major professional sports leagues that are related to making the draft super important
Here are a few I thought of:

- With only 5 players on the court at the same time the impact one player can have is greater.
- The history of dynasties being built off of drafted players.
- 7 years of control for drafted players
- Bird rights and other rules that discourage free agency.
- Not having a hard cap, combined with max contracts make it more difficult for small market teams to compete for star players.

Any other thoughts?
 
I think people need to be really careful in general to not have the attitude that there is no scenario worse than whatever present problem they are fixated on. I think losing touch with the complexity of reality and why we’ve collectively done things a certain way is plunging the world into one of inexcusable ignorance.
 
I think it's worth discussing what makes basketball and the NBA unique to other major professional sports leagues that are related to making the draft super important
Here are a few I thought of:

- With only 5 players on the court at the same time the impact one player can have is greater.
- The history of dynasties being built off of drafted players.
- 7 years of control for drafted players
- Bird rights and other rules that discourage free agency.
- Not having a hard cap, combined with max contracts make it more difficult for small market teams to compete for star players.

Any other thoughts?

I would add the issue of rookie-scale contracts to this. Due to the nature of the cap and max contracts, not to mention the recent aprons, it's basically impossible to put a team of 10 veteran players together. Because rookie contracts are artificially limited, there's a huge incentive to having several players on a rookie contract on your team. Walker makes 3 million this year and his production is of a very solid starter. I haven't checked, but I feel like NBA centers currently making 3 million who aren't on a rookie contract are all garbage.
 
Walker makes 3 million this year and his production is of a very solid starter. I haven't checked, but I feel like NBA centers currently making 3 million who aren't on a rookie contract are all garbage.
Yah, you're either getting corpses (Boban, DeAndre Jordan) or something just about playable (Thomas Bryant or Jay Huff or Mamukelashvili).
 
Yeah, the thing that makes all of this so complicated is that it isn't a problem to be solved, its an optimization to be balanced. You can 'fix' tanking easily in a lot of ways. For example, you could reverse the odds in the draft so the best teams get the best picks. That'd completely remove any incentive to lose. It'd also set up a "scum"-like system where it was nearly impossible, or at least extremely time consuming, to ever scrape your way off the bottom when you fell. Completely balancing the draft odds would do something fairly similar, just not as intense.

So what makes it complicated is you have to balance removing the incentive to lose against reducing the ability for teams to rapidly move back up the ranks.

The Wheel is an interesting concept. It lets you know when you are going to pick well so you can make strategic plans to try to coincide a surge around that time. It would negatively impact the parity of the league though. The kids being drafted will also know when teams have the top pick in the wheel, and many of the top talent guys may manipulate their draft class in order to guarantee they land in a more favorable location. It also makes it so you can't get multiple high round draft picks you picked on your team at the same time, which means you have to also build through trades and free-agency, which will always benefit the larger markets.

It removes the losing incentive by decreasing league parity. (Moreso, actually I think, than doing a 30 team flat odds lottery would. In that case, there's more random chance that some lowly team can win multiple years within a timeline and still be able to build a competitve team completely through the draft. Randomness tending to favor the ones the system is biased against). Might be the best you can do, but its still a balance.

Part of me thinks that all this lottery stuff is counter-productive and they should just go back to a straight reverse-record seeding. Reducing the odds a team at the bottom of the barrel will get one of the best picks reduces the expected value of your draft position, but it doesn't remove the incentive to be at the very bottom. Basically it just means you have to hang out at the bottom for a longer time before you get what you want out of it.

If its reverse-record, you get to the bottom, you stay there for 2 or 3 years, then start climbing back out again. As it is, it can take 5-7 years of competitive tanking to get what you need. And since you are staying around for that much longer, so are all the other tanking teams. Makes a log-jam at the bottom, which means more teams competing for those bottom picks, which means more gross and blatant methods to ensure you suck enough to out-tank them.
 
FWIW, I'm not sure I mind being bad on purpose at the start of the season. If a front office builds a roster that is designed to be bad, I see that as different than teams sitting players who would otherwise be playing if the team was trying to win.

Maybe there could be a mechanism to not allow front offices decision making on playing guys. That and give a bonus to coaches who exceed their expected win total for the year.

I'm full of ideas apparently.
 
Yeah, the thing that makes all of this so complicated is that it isn't a problem to be solved, its an optimization to be balanced. You can 'fix' tanking easily in a lot of ways. For example, you could reverse the odds in the draft so the best teams get the best picks. That'd completely remove any incentive to lose. It'd also set up a "scum"-like system where it was nearly impossible, or at least extremely time consuming, to ever scrape your way off the bottom when you fell. Completely balancing the draft odds would do something fairly similar, just not as intense.

So what makes it complicated is you have to balance removing the incentive to lose against reducing the ability for teams to rapidly move back up the ranks.
Exactly this.

And considering that lots of people have been thinking about this, and even the NBA has exacted rule changes several times, I don't know if there is a very optimal solution.

To get rid of tanking you might have to get rid of the draft itself. Then you can enact other solutions that lead to more parity and hope, not just the biggest teams being at the top of the pile and getting all the best rookies to boot. Probably involving at least a hard salary cap.
 
Yeah, if they were going to do a really big significant draft change, it would probably need to come alongside some other kind of balancing measure.

Hard salary cap will probably always be a non-starter with the players union though. Doesn't really do enough on its own anyway. You need to have several big stars to make a championship run specifically because the salary rules ensure those guys are going to be underpaid for the value they provide you. Even with a hard cap you can't negate that advantage. You'd have to also remove, or at least dramatically increase, maximum caps on contract sizes and that really will never make it through the players union.
 
Also, limit pick protections on trades? That would cut down on tanking. You can only trade unprotected or lottery protected picks.

I was thinking about this the other day as well. A lot of tanking happens because of protected picks because the consequences can be so drastic.
 
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I was thinking about this the other day as well. A lot of tanking happens because of unprotected picks because the consequences can be so drastic.
You mean the other way around. Protected picks encourage more tanking and unprotected picks encourage less tanking
 
A few potential solutions I've considered:

- Run the lottery for all non-playoff teams. Don't just use the lottery for the top 4 picks. I think a lot of tanking is to ensure a pick is no higher (worse) than a certain pick number, and if you lottery off everyone that didn't make the playoffs, it takes away some of that incentive (and will force teams to reconsider how they structure pick protections).

- Adjust a teams odds in the lottery to account for the past few seasons (3), as opposed to only the most recent season's performance. This would seem to eliminate teams trying to do a short, massive tanking effort for one season. The incentive to crash in the standings over the final 20 games of a season, or for just one season, are lessened when you take into account three seasons worth of performance. Also, consider a team with a massive star that gets injured for a full season. You are still only in the lottery if you didn't make the playoffs that season.

- A team can only win the first overall pick once every 5 years, and a top 3 pick every other year (spreads the love to struggling teams).

-Right now, the top salary for an individual player is capped at 25-35% of the salary cap (depending on years of service). Eliminate this entirely. If a team wants to spend 80% of their cap on Jokic, let them. I think this will spread the talent better across the league, which is really what is needed to allow more teams to be competitive and not consider tanking. If a team drafts and develops several stars that all need to get paid, they will have a big tax bill or have to consider moving some star players. The Players Association would never agree to this of course, because 10% of the players would end up making 90% of the money.
 
What if you were only eligible to draft in the top 5 one out of every three years with that make a big difference or no?

That might be outlandish though

It would help the number of tanking teams for sure, but doesn't solve it all together.

It would just be rough to land top 5 in a bad draft and then not be able to draft high again for another 3 years.
 
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