The article I quoted from above strengthens my suspicion that there's two separate things going on with the draft that are not often enough acknowledged as separate:
I support the first goal, but think the 2nd is where the tanking problems come in.
The problem we have now is that the current system entangles the two goals. It's not simply helping bad teams become competitive again, but it's also functioning as a way for (at least some) teams to believe that they HAVE to be bad to have any shot at winning a championship.
So for me, any proposal to really fix the system has to keep elements of goal #1, while eliminating intentional losing as a get-rich-quick scheme.
I tried back on post #54 of this thread to give an idea that tweaks rather than gets rid of the lottery. The principle there was to help bad teams become competitive, but then have the lower-end of competitive teams have the best chance of winning a greatly flattened lottery. So the process of rebuilding would be a two-step process. If you're really bad, the draft will help you become competitive. But being competitive will give you the best chance of finding a generational player.
But there's other ways to reach both objectives. (I just prefer to keep the lottery and tweak it to make it better.)
- The NBA's notion that top picks should be awarded to the teams that need talent the most (the worst teams). In other words, the NBA wants to help bad teams become competitive.
- The notion that championship teams need top players, which are easiest to obtain through the draft.
I support the first goal, but think the 2nd is where the tanking problems come in.
The problem we have now is that the current system entangles the two goals. It's not simply helping bad teams become competitive again, but it's also functioning as a way for (at least some) teams to believe that they HAVE to be bad to have any shot at winning a championship.
So for me, any proposal to really fix the system has to keep elements of goal #1, while eliminating intentional losing as a get-rich-quick scheme.
I tried back on post #54 of this thread to give an idea that tweaks rather than gets rid of the lottery. The principle there was to help bad teams become competitive, but then have the lower-end of competitive teams have the best chance of winning a greatly flattened lottery. So the process of rebuilding would be a two-step process. If you're really bad, the draft will help you become competitive. But being competitive will give you the best chance of finding a generational player.
But there's other ways to reach both objectives. (I just prefer to keep the lottery and tweak it to make it better.)
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