Darkwing Duck
Well-Known Member
No, I mean like board games, as per the topic in this thread.
No, I mean like board games, as per the topic in this thread.
The reference to old games is basically a condemnation of their quality in comparison to the new Euro wave of modern board gaming. Despite the general stability of old card games like Canasta, older board games have been shown to age tremendously poorly in comparison to the new wave, and can generally be objectively shown to be weaker in quality, once nostalgia has been removed. ConnectFour is very simplistic and mostly deterministic, Battleship is pretty much completely luck based, Life is roll dependent with little skill, Risk has a wide and unpredictable length of play, and Monopoly is the worst of them all.
Monopoly is luck based, dependent on dice rolls, has an obvious strategic pattern, has no predictable length of play, and has eliminations. A group of 5 wanting to play for a couple hours can turn into 3 players being eliminated, thus broken off from the other 2, with the remaining 2 waiting out dice rolls because they're never going to yield to any play with obvious disadvantages with no end in sight.
The new games generally have fixed time limits (dependent on players' pace of play), players determine the direction of the game based on their own choices, rather than dice rolls (why Catan is considered somewhat weak amongst the new wave), and there's generally no exact way to play and win, removing the simplistic model.
Would be hard for me to play those older games in comparison to the new games. I could play Sorry or Life if I'm just passing time and don't want to think about the game at all, but most people should derive more enjoyment out of the newer games than the older ones.
Board games my friends and I generally play are Terra Mystica, Power Grid, Dominion, Puerto Rico, and Agricola.
Riskopoly thoThe reference to old games is basically a condemnation of their quality in comparison to the new Euro wave of modern board gaming. Despite the general stability of old card games like Canasta, older board games have been shown to age tremendously poorly in comparison to the new wave, and can generally be objectively shown to be weaker in quality, once nostalgia has been removed. ConnectFour is very simplistic and mostly deterministic, Battleship is pretty much completely luck based, Life is roll dependent with little skill, Risk has a wide and unpredictable length of play, and Monopoly is the worst of them all.
Monopoly is luck based, dependent on dice rolls, has an obvious strategic pattern, has no predictable length of play, and has eliminations. A group of 5 wanting to play for a couple hours can turn into 3 players being eliminated, thus broken off from the other 2, with the remaining 2 waiting out dice rolls because they're never going to yield to any play with obvious disadvantages with no end in sight.
The new games generally have fixed time limits (dependent on players' pace of play), players determine the direction of the game based on their own choices, rather than dice rolls (why Catan is considered somewhat weak amongst the new wave), and there's generally no exact way to play and win, removing the simplistic model.
Would be hard for me to play those older games in comparison to the new games. I could play Sorry or Life if I'm just passing time and don't want to think about the game at all, but most people should derive more enjoyment out of the newer games than the older ones.
What's that? A combination game of Risk and Monopoly? Sounds intriguing.Riskopoly tho
Yeah, google it for rules, I probably can't explain it well.What's that? A combination game of Risk and Monopoly? Sounds intriguing.