Haven't kept up with this thread, but thought they did a decent job of coming up with some ideas:
View: https://podcasts.apple.com/us/podcast/solving-tanking/id1483267868?i=1000700968442
Ideas I think would at least help:
- No more pick protections in the 4-14 range. Basically you can protect for winning the lottery and you can protect for making the playoffs, but you can't in that range. Would eliminate some of the most egregious late season tanking we have seen from Dallas 2 years, the Jazz last year, and Philly this year.
- Win threshold to be eligible for the #1 pick. They suggested for something in the 15-20 win range. Would provide some winning onus for teams, and I believe that really anyone who is at least trying is able to go 18-64, even a team like Washington. If you don't make the threshold you are still eligible for #2+, but the worst tanking generally happens in drafts with an incredible prospect and this helps with that.
- Shortening the season. Big fan of this one and think a 54 game season would massively decrease resting, fewer games means the season isn't out of hand as fast, and we just get a better product for each season. Would be less money for players and owners so I doubt it happens, plus there would be complaints about "all-time stat records", but I think it would make a better product.
Ideas I wouldn't immediately hate if the NBA tried but don't love and think would just introduce new problems:
- Lottery standings are frozen at the trade deadline or allstar break. Most teams don't activate egregious tanking until after this point and young teams could play fast and loose to end the season. I think it would move tanking for many teams earlier in the season leading up to the break, but don't overly hate it.
- Lottery players have a higher cap hit (though contracts stay the same and gets distributed to players in the player's association already otherwise they would block it because it means less for them). Draft picks are especially valuable because they are cost controlled, but decreases that benefit.
Ideas I don't like but get argued:
- Wheel. Its been discussed, but I think the high value hope of good draft picks keeps bad franchises alive and we could get purgatory teams where fans are just totally done.
- Open market for new players, teams are incentivized to keep cap space so they can sign these players. Players association would block it and just don't like it.
- Bidding system where teams have "lottery points" to use over a 10+ year span, teams can cash in to try and get a Dylan Harper or save and use in other ways. Lots of potential problems but I get what they are going for.
- A random 15-20 game span where wins actually count as losses for lottery standings. Weird but a funny idea, teams don't know when this period will be so there is always a risk of tanking at any one point.
- Lottery tournament. Few versions of this, I could get behind a tournament where the winner is guaranteed at least #4 or something, but feels overly complicated. They suggested a system where #14 plays #13, winner plays #12, all the way up to #1 which is kinda fun but scheduling just wouldn't work. But this establishes draft order and a #14 team would have to win 13 in a row to get the top pick.