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Super Rudy Block

It really pisses me off that one shot starts it all over. The best I've done is 4 blocks on Crossover Carl, then he beat me.
 
This is some bull ****. I just blocked crossover carl 5 times and it still didn't get me past him.

Can't believe I block this punk 5 times and he wins with 1 shot.

And this game had so much potential.
 
Man, it's like people here have never played old 8-bit games. No save points, no ability to continue, no password system, touch any object and it kills you, you have 8 points of health but every enemy takes at least 4 when it hits you(why not just have 2 points then and each hit takes one?), you can't change direction once in mid-air, traps are never intuitive or even remotely predictable, every new area you get to is essentially trial-and-error until you learn the pattern, and you generally consider it generous when a boss only has 10 times your HP because hey, it's usually even more.

Super Rudy Block is exactly the kind of game you would've played in the late 80s. I mean, geez, hasn't anyone played Punchout?
 
Man, it's like people here have never played old 8-bit games. No save points, no ability to continue, no password system, touch any object and it kills you, you have 8 points of health but every enemy takes at least 4 when it hits you(why not just have 2 points then and each hit takes one?), you can't change direction once in mid-air, traps are never intuitive or even remotely predictable, every new area you get to is essentially trial-and-error until you learn the pattern, and you generally consider it generous when a boss only has 10 times your HP because hey, it's usually even more.

Super Rudy Block is exactly the kind of game you would've played in the late 80s. I mean, geez, hasn't anyone played Punchout?

Yep. Those games also sucked and needed improvement.
 
Punch Out is likely 10 times more sophisticated than Super Rudy Block. Super Rudy Block is an app game akin to Angry Birds. It has very little connection to 80s games save for its graphical look.
 
Man, it's like people here have never played old 8-bit games. No save points, no ability to continue, no password system, touch any object and it kills you, you have 8 points of health but every enemy takes at least 4 when it hits you(why not just have 2 points then and each hit takes one?), you can't change direction once in mid-air, traps are never intuitive or even remotely predictable, every new area you get to is essentially trial-and-error until you learn the pattern, and you generally consider it generous when a boss only has 10 times your HP because hey, it's usually even more.

Super Rudy Block is exactly the kind of game you would've played in the late 80s. I mean, geez, hasn't anyone played Punchout?

If you play it hours a day for several months you'll build the muscle memory needed to win.

Crazy times playing games in the 80s. There was a reason Zelda was such a smash hit. Instead of dodging, ducking and shooting at the exact right time (which was NOT intuitive) you just had to solve puzzles and minimally dodge enemies.
 
Punch Out is likely 10 times more sophisticated than Super Rudy Block. Super Rudy Block is an app game akin to Angry Birds. It has very little connection to 80s games save for its graphical look.

I'm talking about the part where Punch-out required millisecond reactions and a single pixel could make or break you.
 
Man, it's like people here have never played old 8-bit games. No save points, no ability to continue, no password system, touch any object and it kills you, you have 8 points of health but every enemy takes at least 4 when it hits you(why not just have 2 points then and each hit takes one?), you can't change direction once in mid-air, traps are never intuitive or even remotely predictable, every new area you get to is essentially trial-and-error until you learn the pattern, and you generally consider it generous when a boss only has 10 times your HP because hey, it's usually even more.

Super Rudy Block is exactly the kind of game you would've played in the late 80s. I mean, geez, hasn't anyone played Punchout?

Even in Punch Out Glass Joe would miss a ton of punches.
 
Even in Punch Out Glass Joe would miss a ton of punches.
Also if Tyson knocked you out you didn't have to start back at glass joe and go through em all again to get back to Tyson
 
Man, it's like people here have never played old 8-bit games. No save points, no ability to continue, no password system, touch any object and it kills you, you have 8 points of health but every enemy takes at least 4 when it hits you(why not just have 2 points then and each hit takes one?), you can't change direction once in mid-air, traps are never intuitive or even remotely predictable, every new area you get to is essentially trial-and-error until you learn the pattern, and you generally consider it generous when a boss only has 10 times your HP because hey, it's usually even more.

Super Rudy Block is exactly the kind of game you would've played in the late 80s. I mean, geez, hasn't anyone played Punchout?
I hate 8 bit video game snobs. Games were too brutal for their own good back then because of technical limitations. I like challenging games but games like that aren't very fun without checkpoints.

Sent from my SM-N915V using JazzFanz mobile app
 
I hate 8 bit video game snobs. Games were too brutal for their own good back then because of technical limitations. I like challenging games but games like that aren't very fun without checkpoints.

Sent from my SM-N915V using JazzFanz mobile app
Also, people didn't know how to make video games back then. There are waaaaaay too many Nintendo games back then that had either: no continues, no checkpoints, no passwords/saves, 1 hit deaths. All of those are generally okay, but not for longer games or super difficult games.

I grew up with atari and the NES, there are classics on both systems, but I sure as hell (generally) like newer games than those mainly because people know how to make a game today

Sent from my SM-N915V using JazzFanz mobile app
 
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