Yes, your opponent hits every shot.
Man, it's like people here have never played old 8-bit games. No save points, no ability to continue, no password system, touch any object and it kills you, you have 8 points of health but every enemy takes at least 4 when it hits you(why not just have 2 points then and each hit takes one?), you can't change direction once in mid-air, traps are never intuitive or even remotely predictable, every new area you get to is essentially trial-and-error until you learn the pattern, and you generally consider it generous when a boss only has 10 times your HP because hey, it's usually even more.
Super Rudy Block is exactly the kind of game you would've played in the late 80s. I mean, geez, hasn't anyone played Punchout?
Man, it's like people here have never played old 8-bit games. No save points, no ability to continue, no password system, touch any object and it kills you, you have 8 points of health but every enemy takes at least 4 when it hits you(why not just have 2 points then and each hit takes one?), you can't change direction once in mid-air, traps are never intuitive or even remotely predictable, every new area you get to is essentially trial-and-error until you learn the pattern, and you generally consider it generous when a boss only has 10 times your HP because hey, it's usually even more.
Super Rudy Block is exactly the kind of game you would've played in the late 80s. I mean, geez, hasn't anyone played Punchout?
Punch Out is likely 10 times more sophisticated than Super Rudy Block. Super Rudy Block is an app game akin to Angry Birds. It has very little connection to 80s games save for its graphical look.
the 4th guy is faster than rudy or at least as fast. if he gets by you, you're toast.
Yeah, takes too long to get back there as you have to start at the beginning.Yeah, I got to 18 and faced "Quick Nick" and lost on the first shot he took. Didnt really feel inclined to try again.
Man, it's like people here have never played old 8-bit games. No save points, no ability to continue, no password system, touch any object and it kills you, you have 8 points of health but every enemy takes at least 4 when it hits you(why not just have 2 points then and each hit takes one?), you can't change direction once in mid-air, traps are never intuitive or even remotely predictable, every new area you get to is essentially trial-and-error until you learn the pattern, and you generally consider it generous when a boss only has 10 times your HP because hey, it's usually even more.
Super Rudy Block is exactly the kind of game you would've played in the late 80s. I mean, geez, hasn't anyone played Punchout?
Also if Tyson knocked you out you didn't have to start back at glass joe and go through em all again to get back to TysonEven in Punch Out Glass Joe would miss a ton of punches.
I hate 8 bit video game snobs. Games were too brutal for their own good back then because of technical limitations. I like challenging games but games like that aren't very fun without checkpoints.Man, it's like people here have never played old 8-bit games. No save points, no ability to continue, no password system, touch any object and it kills you, you have 8 points of health but every enemy takes at least 4 when it hits you(why not just have 2 points then and each hit takes one?), you can't change direction once in mid-air, traps are never intuitive or even remotely predictable, every new area you get to is essentially trial-and-error until you learn the pattern, and you generally consider it generous when a boss only has 10 times your HP because hey, it's usually even more.
Super Rudy Block is exactly the kind of game you would've played in the late 80s. I mean, geez, hasn't anyone played Punchout?
Also, people didn't know how to make video games back then. There are waaaaaay too many Nintendo games back then that had either: no continues, no checkpoints, no passwords/saves, 1 hit deaths. All of those are generally okay, but not for longer games or super difficult games.I hate 8 bit video game snobs. Games were too brutal for their own good back then because of technical limitations. I like challenging games but games like that aren't very fun without checkpoints.
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