latin jazz
Well-Known Member
Why doesn’t soccer use a time keeping system like basketball and football?
Why not just stop the clock when the action stops? Why do they do the whole stoppage time thing?
Faster pace. Referees just compensate at the end of each half by adding a few minutes. Sure, you don't get the full 90 minutes of gameplay but its more fluid. There are no annoying timeouts or ads. Most fans prefer it that way.
Don't kill me for this, but I went to some football games (american football) while I was living in US and struggled a little bit with the amount of timeouts/clock stoppage and just dead time between plays. There is no such thing in football (soccer). My favorite part was the camaraderie and atmosphere outside the stadiums.
Regarding reviews, I like how they are using it this World Cup: only for goals/penalties which are key plays. There had been a few bad calls already that were overturned by VAR (the new replay system). Hopefully it never gets as far as the NBA, where in my opinion is overused and therefore kills the flow of the game (for example spending two or three solid minutes to determine whether a player was out of bounds or whatever). It's a compromise between flow-getting calls right and the NBA went too far IMO
Side note: something I really appreciate in football rules (soccer) is 'ley de la ventaja' or 'advantage law?'. Refeeres DO NOT call a foul when doing so harms the attacking team (for example in a fastbreak). In the NBA, it kills me that they don't implement something along those lines. Teams just take advantage of this loophole and foul at the start of fastbreaks (we are one of the best at eurofouls). And the worst part is that then referees spend two minutes to decide if there was a clear path. Just let the play continue. I know, this adds subjectivity on the referees part, which is something I feel is usually opposed on American sports). In football we accept the fact that referees may get some calls wrong in the sake of simplicity/pace/flow.
So there are things both sports could learn from each other